| Level
| KXP
| Wizard 123 456 789 AB
| TH
|
| 1 | 0 | 2½- --- --- -- | +0 |
| 2 | 5 | 31½ --- --- -- | +0 |
| 3 | 10 | 421 --- --- -- | +0 |
| 4 | 20 | 532 ½-- --- -- | +1 |
| 5 | 40 | 643 1½- --- -- | +1 |
| 6 | 80 | 754 21- --- -- | +1 |
| 7 | 120 | 865 32½ --- -- | +2 |
| 8 | 180 | 976 43½ --- -- | +2 |
| 9 | 270 | A87 541 ½-- -- | +2 |
| 10 | 500 | A98 652 1-- -- | +3 |
| 11 | 750 | AA9 763 2½- -- | +3 |
| 12 | 1500 | AAA 874 3½- -- | +3 |
| 13 | 2250 | AAA 985 4½- -- | +4 |
| 14 | 3000 | AAA A96 51½ -- | +4 |
| 15 | 3750 | AAA AA7 621 -- | +4 |
| 16 | 4500 | AAA AA8 732 -- | +5 |
| 17 | 5250 | AAA AA9 843 -- | +5 |
| 18 | 6000 | AAA AAA 954 ½- | +5 |
| 19 | 6750 | AAA AAA A65 ½- | +6 |
| 20 | 7500 | AAA AAA A76 1- | +6 |
| 21 | 8250 | AAA AAA A87 1- | +6 |
| 22 | 9000 | AAA AAA A98 2- | +7 |
| 23 | 9750 | AAA AAA AA9 2- | +7 |
| 24 | 10500 | AAA AAA AAA 3- | +7 |
| 25 | 11250 | BBB BBB BBB 3- | +8 |
| 26 | 12000 | BBB BBB BBB 4- | +8 |
| 27 | 12750 | CCC CCC CCC 4½ | +8 |
| 28 | 13500 | CCC CCC CCC 5½ | +9 |
| 29 | 14250 | DDD DDD DDD 5½ | +9 |
| 30 | 15000 | DDD DDD DDD 51 | +9 |
| 31 | 15750 | DDD DDD DDD 61 | +10 |
| 32 | 16500 | EEE EEE EEE 61 | +10 |
| 33 | 17250 | EEE EEE EEE 71 | +10 |
| 34 | 18000 | FFF FFF FFF 71 | +11 |
| 35 | 18750 | FFF FFF FFF 81 | +11 |
| 36 | 19500 | FFF FFF FFF 82 | +11 |
|
| Str | Dex | Con | Int | Wis | Chr
| Cml | AT | hp | TH | Div
|
| +0 | +0 | +0 | +4 | +4 | +5 | +0
| +0 | +6 | +0 | ÷1
|
| Requisites: | Int 18, Exposure to Far Realm; Class Slots 2, Race Slots 1 |
| Alignment: | Any N |
| HD/level: | &1d5 |
| Weapon Prof.: | 2+level/6 |
| To Hit Table: | Wiz |
| Save Table: | 3+level |
| Reference: | Cthulhu Mythos |
| Groups: | Arch, Mon, Wiz, Lost |
| Complexity: | CF=3 |
| " That is not dead which can eternal lie, And with strange aeons even death may die...” |
| Count as Human with 2:1 trading. Immune insanity and fear (can’t be ignored). |
| You know Wizard, Cthulhoid Investigator, and H.P. Lovecraft spells. Int bonus to progression. |
| Each Level: One Master Monster Pick. |
| Level 1: Immune Cthulhoid Horrors. |
| Level 2: 0, 2/reset: Learn a feat or spell from Call of Cthulhu d20 book. |
| New H. P. Lovecraft Spells: |
| Dagon (SL=1): Target confused and addicted to morphine. |
| The Outsider (SL=2): CL room extra dimensional space in MC Escher style. |
| The Dunwich Horror (SL=3): Target mutated and gains the kleptomaniac compulsion (RR to resist). |
| The Color Out of Space (SL=4): Drop a meteor on a target for CL^3, an RS=4 hit, and Infested with aliens. |
| The Lurking Fear (SL=5): Group slain and TWE’ed one DL lower. |
| At the Mountains of Madness (SL=6): Summon CL DL=LVL/2 Shoggoths. |
| The Shadow Out of Time (SL=7): Swap minds with two targets. |
| The Shadow Over Innsmouth (SL=8): Gain a free Deep One racial adj. (&+2str, &+2dex, &+2con, &-2int, &-2wis, &-2chr, &-2cml, &+2AC, &+10hp, &+0th, &÷0.5, claws 1d6 inject seed branded, water breathing, fear aura). |
| The Whisperer in Darkness (SL=9): Gain knowledge of the location of any one item, or summon a DL=IX or less being, from the Cthulhu mythos. |
| The Call of Cthulhu (SL=10): Summon a DL=XV Cthulhu Avatar you comprehend and control. |
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