H.P. Lovecraft


Level KXP Wizard
123 456 789 AB
TH
102½- --- --- --+0
2531½ --- --- --+0
310421 --- --- --+0
420532 ½-- --- --+1
540643 1½- --- --+1
680754 21- --- --+1
7120865 32½ --- --+2
8180976 43½ --- --+2
9270A87 541 ½-- --+2
10500A98 652 1-- --+3
11750AA9 763 2½- --+3
121500AAA 874 3½- --+3
132250AAA 985 4½- --+4
143000AAA A96 51½ --+4
153750AAA AA7 621 --+4
164500AAA AA8 732 --+5
175250AAA AA9 843 --+5
186000AAA AAA 954 ½-+5
196750AAA AAA A65 ½-+6
207500AAA AAA A76 1-+6
218250AAA AAA A87 1-+6
229000AAA AAA A98 2-+7
239750AAA AAA AA9 2-+7
2410500AAA AAA AAA 3-+7
2511250BBB BBB BBB 3-+8
2612000BBB BBB BBB 4-+8
2712750CCC CCC CCC 4½+8
2813500CCC CCC CCC 5½+9
2914250DDD DDD DDD 5½+9
3015000DDD DDD DDD 51+9
3115750DDD DDD DDD 61+10
3216500EEE EEE EEE 61+10
3317250EEE EEE EEE 71+10
3418000FFF FFF FFF 71+11
3518750FFF FFF FFF 81+11
3619500FFF FFF FFF 82+11
Race Adjustments:
StrDexConIntWisChr CmlAThpTHDiv
+0+0+0+4+4+5+0 +0+6+0÷1
Requisites:Int 18, Exposure to Far Realm; Class Slots 2, Race Slots 1
Alignment:Any N
HD/level:&1d5
Weapon Prof.:2+level/6
To Hit Table:Wiz
Save Table:3+level
Reference:Cthulhu Mythos
Groups:Arch, Mon, Wiz, Lost
Complexity:CF=3
" That is not dead which can eternal lie, And with strange aeons even death may die...”
Count as Human with 2:1 trading. Immune insanity and fear (can’t be ignored).
You know Wizard, Cthulhoid Investigator, and H.P. Lovecraft spells. Int bonus to progression.
Each Level: One Master Monster Pick.
Level 1: Immune Cthulhoid Horrors.
Level 2: 0, 2/reset: Learn a feat or spell from Call of Cthulhu d20 book.
New H. P. Lovecraft Spells:
Dagon (SL=1): Target confused and addicted to morphine.
The Outsider (SL=2): CL room extra dimensional space in MC Escher style.
The Dunwich Horror (SL=3): Target mutated and gains the kleptomaniac compulsion (RR to resist).
The Color Out of Space (SL=4): Drop a meteor on a target for CL^3, an RS=4 hit, and Infested with aliens.
The Lurking Fear (SL=5): Group slain and TWE’ed one DL lower.
At the Mountains of Madness (SL=6): Summon CL DL=LVL/2 Shoggoths.
The Shadow Out of Time (SL=7): Swap minds with two targets.
The Shadow Over Innsmouth (SL=8): Gain a free Deep One racial adj. (&+2str, &+2dex, &+2con, &-2int, &-2wis, &-2chr, &-2cml, &+2AC, &+10hp, &+0th, &÷0.5, claws 1d6 inject seed branded, water breathing, fear aura).
The Whisperer in Darkness (SL=9): Gain knowledge of the location of any one item, or summon a DL=IX or less being, from the Cthulhu mythos.
The Call of Cthulhu (SL=10): Summon a DL=XV Cthulhu Avatar you comprehend and control.